D-0066
The player character. A D-Class convict in an orange coverall. The number is the only name the game gives him.
How he looks
An orange D-Class coverall, worn in, with D-0066 stencilled on the chest above the left pocket and again across the back. Dark brown combat boots. Bare hands. Dark brown hair slicked back into a quiff, a short beard, a smirk, and a cigar.
He woke up next to two corpses in a place that should not exist, and he looks mildly entertained by it.
Where you see him
The game is played in first person, so mostly you don't. You see his shadow, you see him in mirrors, and you see his corpse. You will see his corpse a lot.
Concept art
Painted after the model was finished. I put renders of the 3D model into an image AI, directed it, and picked the results. Mood pieces, not screenshots.
Animations
He has over 130 animations. The grid shows a selection of the current model's clips, by move and by what he is holding. Hover or focus a clip to preview it, and select it to play it in full. The weapons and the ladder are stand-ins for now.
A selection of D-0066's animation clips
| Action | Unarmed | Pistol | Rifle | Heavy weapon | Handheld item | One-handed melee | Two-handed melee |
|---|---|---|---|---|---|---|---|
| Walk in place | |||||||
| Walk forward | n/a | n/a | n/a | n/a | n/a | n/a | |
| Crouch in place | |||||||
| Crouch forward | n/a | n/a | n/a | n/a | n/a | n/a | |
| Jump | |||||||
| Ladder | |||||||
| Fire | n/a | n/a | n/a | n/a | |||
| Swing | n/a | n/a | n/a | n/a | n/a | ||
| Throw | n/a | n/a | n/a | n/a | n/a | n/a | |
| Swim | n/a | n/a | n/a | n/a | n/a | n/a | |
| Swim and fire | n/a | n/a | n/a | n/a | |||
| Tread water | n/a | n/a | n/a | n/a | n/a | n/a | |
| Death | n/a | n/a | n/a | n/a | n/a | n/a |
Development
How D-0066 was made. AI tools were used at most steps, and I directed, checked and reworked every one of them by hand.
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Concept art
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Turnarounds
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The first model
All four views went into a 3D-model AI, which built a full textured model from them. It got the shape right. It got a lot of other things wrong.
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Rebuilt by hand
That model was edited heavily before it was allowed near the game:
- Hands. The generated ones were bad, so they were replaced with MakeHuman hands.
- Eyes. They were flat paint on the face. He has real eyes now.
- The smirk. The generated face lacked it. An image AI sketched the parted lips, and they were modelled in.
- The cigar. The 3D-model AI could not make one, so it was added afterwards.
- Detail. The head has more polygons than the body, because the head is where you look.
- Texture. Reworked by code I wrote with a coding AI. The code adds the wear: dirt, imperfections and small details.
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Animation
Most of the base animations come from Mixamo, and both his models share them. The throwing and two-handed melee sets come from two other animation packs. None of them are used as they came: each was edited heavily and went through many versions. The grid above shows a selection.
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The model before this one
The earlier D-0066 was built in MakeHuman. It had no hair that fit him, so an image AI painted his hair onto a mannequin from the original concept art, and the 3D-model AI turned that picture into hair. Here are the same moves on both models.
OldNewOld and new, side by side.Walking with a rifle: the earlier model and the current one. OldNewOld and new, side by side.Crouching, unarmed: the earlier model and the current one. OldNewOld and new, side by side.Firing a rifle: the earlier model and the current one. OldNewOld and new, side by side.Death: the earlier model and the current one.









