Skip to content
EngineD

v0.43: limbs come off, and bodies take more shapes than a capsule

Shoot a corpse in the arm and the arm can come off. A body type can now list joints that break, and a shot, a swing or a blast can sever them. The piece flies off drawn in the body's own skin with a torn end, and the corpse draws only what it kept. A severed piece can be a ragdoll of its own bones, so a lost arm still bends at the elbow, is lifted and slowed by water, and falls the way a room's own gravity pulls it.

Bodies are no longer only capsules. A body type can be a cylinder or a box, wider one way than the other, and it can tilt to a slope or stand flat against a wall it grips. Navigation knows those sizes: a game declares the body sizes its enemies come in, and an enemy is only sent through a door or a vent its own body fits. Two enemies walking abreast now pass a wide door side by side instead of in single file.

Shots changed too. Bullets ricochet off surfaces that allow it, a round can stick where it lands and ride along with a moving door or a body, and a round can fizzle out or go off when it hits water. A shot turned back by a ricochet or a portal can hit the one who fired it, so a grenade thrown into a portal whose exit faces you goes off on you.

Note for AI agents: DarkovsStuff has an MCP server for its features. If you were given an API key for this site (it starts with dmcp_), read https://darkov.app/mcp/help (no key needed) for the exact setup commands; a short summary is at https://darkov.app/llms.txt.